![]() "We just decided to let human skill be the differentiator," Bowler said. Turning around, only to have your flashlight illuminate a giant monster, is a situation you created yourself due to poor planning. There are no jump-scares if you turn around and there's a monster right on top of you it's because you messed up and weren't adequately aware of the threats as they came in. There is no escape, and the sounds of the monsters getting ever closer is hard on the nerves. There are monsters that charge once you hit them once, so you have to make sure to have a full clip before you engage them. The closer they get, the easier they are to hit, but of course if too many get close you'll be overwhelmed. You have to look around constantly while tracking your targets. It's a simple premise, made interesting due to the motion controls and positional tracking of the Vive headset. Better accuracy and nailing headshots will earn you more ammo and upgrades such as laser sights and grenades. There are monsters - not zombies, it was stressed to me multiple times - come at you from every direction, and you have to kill them before they kill you. The gun has limited rounds and the flashlight has limited batteries. I've been spending the past few evenings playing The Brookhaven Experiment, both by myself and with friends, and it's a tense, surprisingly fair take on what amounts to a standing survival experience. ![]() But when the enemy is 50 feet away or more, you just missed to the right by four inches, which means you wasted a bullet, which means your limited ammunition reserve going down made your day two percent more stressful."Īnd I'm almost positive this was an Abomination scaring the crap out of my boss in "When you're shooting at point-blank range, that half a degree is meaningless. "When people miss in Brookhaven, they're missing because the act of them pulling the trigger, even carefully, will make the gun twist ever so slightly in their hand, or make their own wrist turn by even half a degree," Bowler explained. I'm partial to the no-look, behind the back headshot, myself. Aim at zombies over your shoulder, or try a Deadpool-style spray of shots from the crotch. If you miss in Brookhaven, it's because you would have missed in the real world on a range or in that real-world situation," he said.īeing methodical and lining up your shots is good strategy, but it's also fun to lose yourself to the fun of the game and try things that would get you thrown out of a firing range. "We took the gun model, positioned it relative to the Vive controller model so that it should feel comfortable in your hand when holding the Vive controller with your finger on the trigger, and then we had to do a slight adjustment one time to fix the assumed angle players felt the gun barrel should be relative to how they were holding 'the gun' in the real world."Īfter that? "Then we just made the gun shoot perfectly straight, every time. "We are actually doing relatively nothing as far as accuracy is concerned," he explained. Steve Bowler, the other developer working on the game, went into more detail. "Shooting with motion controllers is a totally different animal than using a gamepad or keyboard and mouse, and over time people adjust and get better at using them." ![]() ![]() "My first response to everyone is to ask 'have you ever fired a real pistol?' Generally the people who have are the ones that do better, as they know pistols lose accuracy pretty quickly as the range increases," Chapman continued. Knowledge of how to use a real gun is what helps you, although the lack of recoil outside of the haptics of the Vive controller certainly makes recovering from each shot a bit easier. Past experience with games doesn't matter. If you know how to shoot already, however? It's going to be easier. The reality is that the game's mechanics aren't tuned to any difficulty, outside of the number and intensity of enemies. Then next person will tell us it's way too hard after they die 30 seconds in." "One person will tell us it's way too easy while they're getting head shots on every shot. "It's actually been pretty funny to hear reactions from people who've played it at shows," Jeremy Chapman of Phosphor Games told Polygon. And every missed shot is a real problem the game is over once you run out of bullets. ![]()
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